Navy's Creative Run Game, Part 2: The Counter Variations Behind the Nation's Top Rushing Attack
In part 1 we broke down Navy's power variations, and the dozen different ways they found to get to the same core concept. Part 2 is the other half of the equation, counter. From base counter to Q counter to counter option looks, Navy runs it with the best of them. Same idea as the power game, take a scheme every coach already knows, then dress it up with motion, formation, and read variations until the defense can't get comfortable. Let's get into the tape.
Counter Variations
We start with normal G/T counter to the tight end. The arching tight end widens the end, allowing a better angle at the kick, the offensive tackle takes the linebacker who fills aggressively, and the Midshipmen are off to the races.
G/T counter again to the tight end here, but with a jet motion fake and slight spin action. Wing-T coaches are probably jumping out of their seats here!
One more example of G/T, but this time out of their under center set. Jet motion makes the defense feel like it’s sweep, a common play out of this set, then they get hit with G/T counter.
G/H shovel off of a speed option look. Feels a lot like old school “Sally” here out of the wing-T. It’s defended well, but it can be a unique change up to run counter and throw defenses off.






